About this Event
Remastering the Renaissance: A Virtual Experience of Pope Julius II's Library in Raphael's Stanza della Segnatura seeks to construct an immersive digital environment of the Stanza della Segnatura and its original contents, using Scalar as a back-end authoring platform to annotate and tag connections between the library’s books, images, and themes and using Unity 3D to visualize them. This virtual reality environment will enable contemporary audiences everywhere to “visit” this canonical space, open window shutters, move furnishings, and select books from recreated shelves.
Introducing the USC Working Group on Scholarly VR, AR, and 3D Modeling, sponsored by the Humanities in a Digital World Program (USC Dornsife) and the Ahmanson Lab (USC Libraries). The working group presents a year-long works-in-progress series focused on innovative scholarship using virtual reality, augmented reality, 3D modeling, and other visualization/virtualization technologies.
This series asks: How can these emerging technologies elevate and enliven scholarship? How can these technologies open us to new possibilities and perspectives? How can they help us engage audiences within and beyond the academy?
The workshop is organized by Curtis Fletcher, Director of the Ahmanson Lab, and Sean Fraga, USC Mellon Humanities in a Digital World Fellow (2020-2022). To learn more about future events, please join the mailing list or contact Curtis Fletcher, email@example.com or Sean Fraga, firstname.lastname@example.org, with any questions.
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